FPS Sensitivity

Mouse Sensitivity Converter

Convert FPS mouse sensitivity with verified yaw precision across 476 games.Methodology

Games476
ModeHip-fire
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget Sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

Measure your mouse DPI before you convert

A configured DPI is not always the count rate your mouse reports. Measure actual counts over a known distance, then use the result as the DPI input when you convert a sensitivity.

Actual DPI

800.00

Example

Use the measured value as the DPI input when you convert a sensitivity.

Illustrative result. Your measurement depends on your mouse, surface and settings.

Three inputs, one clear result

The converter uses the loaded hip-fire record for each game, including its yaw value and sensitivity bounds. Treat every result as an estimate, because FOV and input behavior are not modeled.

  1. 01

    Choose the games

    Select a source game and a target game that both have loaded hip-fire records.

  2. 02

    Enter sensitivity and DPI

    Use your in-game sensitivity value. DPI is optional and only unlocks eDPI and cm/360 measurements.

  3. 03

    Read the result and assumptions

    Check the converted value, the measurements that are valid, and every stated limitation before using it in-game.

A physical relationship, not a universal constant

Mouse sensitivity is only meaningful inside a game’s own camera scale. The converter uses a game-specific yaw parameter to compare the physical rotation produced by a sensitivity value. It does not assume that every FPS game shares the same scale. Read how yaw affects conversion for the units and yaw details.

When DPI is supplied, the result can also show eDPI and cm/360. eDPI is useful inside one game but is not directly comparable across games with different yaw values. cm/360 is the more useful cross-game physical measure, and even that cannot guarantee an identical feel. To check a setup directly, use the eDPI calculator.

target sensitivity =
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
Yaw
Yaw is the game-specific angular rotation per mouse count at a reference sensitivity of 1, under the specified game settings and input conditions. The in-game sensitivity value scales that rotation.
eDPI
In-game sensitivity multiplied by DPI. It is a per-game value, not a universal comparison unit.
cm/360
The mouse distance needed for a full 360° turn. It is comparable only when the same physical assumptions are valid.

Browse supported game converters

Start with the games players convert most often, then open the full directory for every loaded record. All records are loaded from the maintained game database.

476 games supported

Every loaded game in one place

Open a game-specific converter for any of the 476 supported games.

Browse all supported games

What the result can and cannot tell you

A conversion can match a defined rotational relationship. It cannot guarantee that two games produce the same aim feel, because camera behavior and game mechanics differ.

Methodology and limitations

Game versions and modes

A record is only meaningful for the version and mode it describes. Some records do not state a version scope.

FOV, ADS and scopes

FOV, aim-down-sights and scope behavior are not modeled. Do not treat a hip-fire result as an ADS result.

Rounding and precision

Results are rounded for display and copying. Internal conversion keeps full precision, and swapping directions uses that exact value.

Feel is not physics

Acceleration, camera motion, weapon mechanics and other settings can change how a sensitivity feels.

Questions about sensitivity conversion

Short answers about the model, the loaded competitor data and the limits of any sensitivity converter.

How do I change mouse sensitivity in Windows 11 or Windows 10?

In Windows 11 or 10, open Settings (Win + I), navigate to Bluetooth & devices (or Devices) > Mouse, and adjust the "Mouse pointer speed" slider. The standard neutral baseline is 10/20 in Windows 11 or the 6th notch in Windows 10. To prevent cursor acceleration, open the classic Control Panel, go to Mouse Properties > Pointer Options, and uncheck "Enhance pointer precision". Most competitive games use Raw Input, bypassing Windows pointer settings automatically.

How do I change mouse sensitivity on Mac?

On macOS, open System Settings > Mouse (or Trackpad) and adjust the "Tracking speed" slider. On macOS Ventura, Sonoma, and newer, click "Advanced..." and turn off "Pointer acceleration" to ensure a consistent 1:1 cursor response without hardware acceleration.

Does monitor resolution or 4:3 stretched affect mouse sensitivity?

No. In-game mouse sensitivity in 3D first-person engines is based on angular rotation (degrees turned per count of mouse movement), not screen pixels. Your physical 360° turn distance (cm/360) remains identical whether you play at 1080p, 1440p, or 4K. However, playing on a 4:3 stretched aspect ratio widens the horizontal field of view across a 16:9 monitor, making horizontal movement appear visually faster to your eyes even though physical mouse travel is unchanged.

How does ADS (Aim Down Sights) and scope sensitivity conversion work?

Aim Down Sights (ADS) and sniper scopes scale your base hip-fire sensitivity by an optic multiplier or focal length zoom ratio (such as 0% or 75% monitor distance match). Because field of view narrows during zoom, our converter focuses on matching base hip-fire 360° distance, keeping your fundamental arm and wrist muscle memory synchronized across games.

Can you convert mouse sensitivity to a controller?

Mouse sensitivity cannot be converted 1:1 to an analog controller stick. A mouse uses distance displacement (moving your hand a fixed distance produces a fixed turn angle), whereas controller sticks use velocity over time (holding a stick deflected turns your camera continuously at a rate modified by response curves, deadzones, and aim assist). While target rotation speeds can be approximated, the physical mechanics are fundamentally different.

Does Windows mouse sensitivity affect in-game sensitivity?

Virtually all modern competitive FPS titles (including CS2, Valorant, Apex Legends, Overwatch 2, and Rainbow Six Siege) read raw count packets directly from the mouse sensor via Raw Input, completely ignoring Windows pointer speed and "Enhance pointer precision". Windows pointer speed only influences desktop navigation and older legacy games without raw input support.

How do I check my true mouse sensitivity and DPI?

Mouse sensors often deviate by 2% to 10% from their factory box rating due to sensor manufacturing tolerances and mousepad friction. You can measure your true hardware DPI using our browser-based DPI Analyzer by tracking reported sensor counts over a physically measured swipe distance. Measure your mouse with the DPI Analyzer

How do I get the exact same sensitivity across all my games?

Never copy raw sensitivity numbers between games, because each game engine uses a unique rotation multiplier (yaw). To keep your aim identical, match your physical 360-degree rotation distance (cm/360). Select your current game, input your sensitivity and DPI, and pick your target game to calculate the mathematically exact converted sensitivity.

What are eDPI and cm/360, and which should I use?

eDPI (effective DPI) is calculated as in-game sensitivity multiplied by mouse DPI. It allows players within the same game to compare settings regardless of hardware, but cannot be compared across different games. cm/360 is the universal physical benchmark: it measures the exact desk distance in centimeters required for a full 360° turn, making it directly comparable across every 3D title. Calculate your eDPI

What is the best mouse sensitivity for competitive FPS games?

For tactical shooters requiring precise crosshair placement (CS2, Valorant), most competitive players use a medium-to-low sensitivity between 35 cm/360 and 55 cm/360. For fast-paced arena and tracking shooters (Apex Legends, Overwatch 2, Fortnite), players typically use 25 cm/360 to 35 cm/360 for rapid 180° turns. The ideal sensitivity allows you to track targets smoothly without micro-jitter while still performing a comfortable 180° turn across your mousepad.

What is yaw in mouse sensitivity?

Yaw is the angular rotation in degrees per mouse count at a sensitivity of 1 under reference game settings. For instance, Source engine games (CS2, Apex Legends, Team Fortress 2) use a yaw of 0.022°, while Valorant uses approximately 0.07°. Our converter divides the source game’s yaw by the target game’s yaw to deliver 1:1 physical rotational parity.

Does changing my mouse DPI change my in-game sensitivity?

Yes. Doubling your mouse DPI (e.g. from 400 to 800 DPI) doubles the counts sent to the PC for the same physical movement, cutting your 360° turn distance in half. If you switch your DPI, you can preserve your exact aim by halving your in-game sensitivity proportionally (e.g., 400 DPI @ 2.0 sens equals 800 DPI @ 1.0 sens).

Is my sensitivity data stored, tracked, or sent anywhere?

No. All calculations run client-side in your web browser in real time. We do not store, track, or transmit your sensitivity profiles, hardware configurations, or personal data.