Mouse Sensitivity Converter
Convert FPS mouse sensitivity with verified yaw precision across 476 games.Methodology
Conversion unavailable
Results will appear here once conversion records are loaded.
Ready to Convert
Enter your sensitivity above and choose two games to see your converted sensitivity.
—
In-game SensAdd your mouse DPI to calculate eDPI, cm/360 and in/360.
Assumptions used for this result
Rounded to 4 decimals. Copy uses the displayed value.
Check your input
Measurement tool
Measure your mouse DPI before you convert
A configured DPI is not always the count rate your mouse reports. Measure actual counts over a known distance, then use the result as the DPI input when you convert a sensitivity.
Actual DPI
800.00
Use the measured value as the DPI input when you convert a sensitivity.
Illustrative result. Your measurement depends on your mouse, surface and settings.
How to use
Three inputs, one clear result
The converter uses the loaded hip-fire record for each game, including its yaw value and sensitivity bounds. Treat every result as an estimate, because FOV and input behavior are not modeled.
- 01
Choose the games
Select a source game and a target game that both have loaded hip-fire records.
- 02
Enter sensitivity and DPI
Use your in-game sensitivity value. DPI is optional and only unlocks eDPI and cm/360 measurements.
- 03
Read the result and assumptions
Check the converted value, the measurements that are valid, and every stated limitation before using it in-game.
How conversion works
A physical relationship, not a universal constant
Mouse sensitivity is only meaningful inside a game’s own camera scale. The converter uses a game-specific yaw parameter to compare the physical rotation produced by a sensitivity value. It does not assume that every FPS game shares the same scale. Read how yaw affects conversion for the units and yaw details.
When DPI is supplied, the result can also show eDPI and cm/360. eDPI is useful inside one game but is not directly comparable across games with different yaw values. cm/360 is the more useful cross-game physical measure, and even that cannot guarantee an identical feel. To check a setup directly, use the eDPI calculator.
source sensitivity × (source yaw × source DPI) ÷ (target yaw × target DPI)
- Yaw
- Yaw is the game-specific angular rotation per mouse count at a reference sensitivity of 1, under the specified game settings and input conditions. The in-game sensitivity value scales that rotation.
- eDPI
- In-game sensitivity multiplied by DPI. It is a per-game value, not a universal comparison unit.
- cm/360
- The mouse distance needed for a full 360° turn. It is comparable only when the same physical assumptions are valid.
Learn
Sensitivity conversion guides
Start with the concepts that make a conversion meaningful: the rotational model, cm/360, DPI, eDPI, yaw, input behavior and measurement.
How conversion works
The 360° model, the formula and the assumptions behind a conversion.
Read guidecm/360
What cm/360 measures, how to calculate it and what it cannot tell you.
Read guideeDPI
How eDPI combines DPI and sensitivity, and why it is not a cross-game unit.
Read guideMouse DPI
What mouse DPI means, how to find it and how changing it affects sensitivity.
Read guideYaw
Why yaw is game-specific, how units work and how they affect a conversion.
Read guideMouse input
Raw input, buffered input, acceleration and the limits they place on conversion.
Read guideMeasure cm/360
A practical 360° measurement routine and how to test a converted sensitivity.
Read guide
Supported games
Browse supported game converters
Start with the games players convert most often, then open the full directory for every loaded record. All records are loaded from the maintained game database.
Popular games
- Valorant
- R6 Siege
- CS2
- Fortnite
- Apex Legends
- Warzone
- THE FINALS
- Marvel Rivals
- Battlefield 6
- Overwatch 2
- Halo Infinite
- Tarkov
- Rust
- Black Ops 6
- Deadlock
- Cyberpunk 2077
- PUBG
- CS:GO
- Modern Warfare
- Destiny 2
- Roblox
- Delta Force
- Ready or Not
- Warframe
- Valheim
- Fallout 4
- Fallout 76
- MH Wilds
- Borderlands 3
- Borderlands 2
- Once Human
- Krunker
- Doom Eternal
- ULTRAKILL
- Deep Rock Galactic
- DayZ
- New World
- Dying Light 2
- FragPunk
- Quake
- Garry's Mod
- Dune: Awakening
- Titanfall 2
- Enlisted
- Paladins
- Halo Reach
- Left 4 Dead 2
- Arma 3
- Squad
- TF2
- Battlefield 2042
- GTFO
- World of Tanks
- R6 Extraction
- Back 4 Blood
- Risk of Rain 2
- Far Cry 5
- Insurgency Sandstorm
- Battlefield 1
Popular conversions
- CS2toValorant
- ValoranttoCS2
- CS:GOtoValorant
- ValoranttoCS:GO
- CS:GOtoCS2
- CS2toCS:GO
- CS2toApex Legends
- Apex LegendstoCS2
- ValoranttoApex Legends
- Apex LegendstoValorant
- Overwatch 2toApex Legends
- Apex LegendstoOverwatch 2
- WarzonetoApex Legends
- Apex LegendstoWarzone
- Apex LegendstoFortnite
- FortnitetoApex Legends
- RusttoApex Legends
- Apex LegendstoRust
- Modern WarfaretoValorant
- ValoranttoModern Warfare
- WarzonetoValorant
- ValoranttoWarzone
- ValoranttoOverwatch 2
- Overwatch 2toValorant
- CS2toOverwatch 2
- Overwatch 2toCS2
- Destiny 2toOverwatch 2
- Overwatch 2toDestiny 2
- Overwatch 2toMarvel Rivals
- Marvel RivalstoOverwatch 2
- ValoranttoFortnite
- FortnitetoValorant
- CS2toFortnite
- FortnitetoCS2
- R6 SiegetoValorant
- ValoranttoR6 Siege
- CS2toR6 Siege
- R6 SiegetoCS2
- PUBGtoValorant
- ValoranttoPUBG
- CS2toPUBG
- PUBGtoCS2
- ValoranttoTHE FINALS
- THE FINALStoValorant
- ValoranttoMarvel Rivals
- Marvel RivalstoValorant
- ValoranttoAim Lab
- Aim LabtoValorant
- ValoranttoRoblox
- RobloxtoValorant
- ValoranttoDeadlock
- DeadlocktoValorant
- ValoranttoMinecraft
- MinecrafttoValorant
Full game directory
Every loaded game in one place
Open a game-specific converter for any of the 476 supported games.
Limitations and trust
What the result can and cannot tell you
A conversion can match a defined rotational relationship. It cannot guarantee that two games produce the same aim feel, because camera behavior and game mechanics differ.
Methodology and limitationsGame versions and modes
A record is only meaningful for the version and mode it describes. Some records do not state a version scope.
FOV, ADS and scopes
FOV, aim-down-sights and scope behavior are not modeled. Do not treat a hip-fire result as an ADS result.
Rounding and precision
Results are rounded for display and copying. Internal conversion keeps full precision, and swapping directions uses that exact value.
Feel is not physics
Acceleration, camera motion, weapon mechanics and other settings can change how a sensitivity feels.
FAQ
Questions about sensitivity conversion
Short answers about the model, the loaded competitor data and the limits of any sensitivity converter.
How do I change mouse sensitivity in Windows 11 or Windows 10?
In Windows 11 or 10, open Settings (Win + I), navigate to Bluetooth & devices (or Devices) > Mouse, and adjust the "Mouse pointer speed" slider. The standard neutral baseline is 10/20 in Windows 11 or the 6th notch in Windows 10. To prevent cursor acceleration, open the classic Control Panel, go to Mouse Properties > Pointer Options, and uncheck "Enhance pointer precision". Most competitive games use Raw Input, bypassing Windows pointer settings automatically.
How do I change mouse sensitivity on Mac?
On macOS, open System Settings > Mouse (or Trackpad) and adjust the "Tracking speed" slider. On macOS Ventura, Sonoma, and newer, click "Advanced..." and turn off "Pointer acceleration" to ensure a consistent 1:1 cursor response without hardware acceleration.
Does monitor resolution or 4:3 stretched affect mouse sensitivity?
No. In-game mouse sensitivity in 3D first-person engines is based on angular rotation (degrees turned per count of mouse movement), not screen pixels. Your physical 360° turn distance (cm/360) remains identical whether you play at 1080p, 1440p, or 4K. However, playing on a 4:3 stretched aspect ratio widens the horizontal field of view across a 16:9 monitor, making horizontal movement appear visually faster to your eyes even though physical mouse travel is unchanged.
How does ADS (Aim Down Sights) and scope sensitivity conversion work?
Aim Down Sights (ADS) and sniper scopes scale your base hip-fire sensitivity by an optic multiplier or focal length zoom ratio (such as 0% or 75% monitor distance match). Because field of view narrows during zoom, our converter focuses on matching base hip-fire 360° distance, keeping your fundamental arm and wrist muscle memory synchronized across games.
Can you convert mouse sensitivity to a controller?
Mouse sensitivity cannot be converted 1:1 to an analog controller stick. A mouse uses distance displacement (moving your hand a fixed distance produces a fixed turn angle), whereas controller sticks use velocity over time (holding a stick deflected turns your camera continuously at a rate modified by response curves, deadzones, and aim assist). While target rotation speeds can be approximated, the physical mechanics are fundamentally different.
Does Windows mouse sensitivity affect in-game sensitivity?
Virtually all modern competitive FPS titles (including CS2, Valorant, Apex Legends, Overwatch 2, and Rainbow Six Siege) read raw count packets directly from the mouse sensor via Raw Input, completely ignoring Windows pointer speed and "Enhance pointer precision". Windows pointer speed only influences desktop navigation and older legacy games without raw input support.
How do I check my true mouse sensitivity and DPI?
Mouse sensors often deviate by 2% to 10% from their factory box rating due to sensor manufacturing tolerances and mousepad friction. You can measure your true hardware DPI using our browser-based DPI Analyzer by tracking reported sensor counts over a physically measured swipe distance. Measure your mouse with the DPI Analyzer
How do I get the exact same sensitivity across all my games?
Never copy raw sensitivity numbers between games, because each game engine uses a unique rotation multiplier (yaw). To keep your aim identical, match your physical 360-degree rotation distance (cm/360). Select your current game, input your sensitivity and DPI, and pick your target game to calculate the mathematically exact converted sensitivity.
What are eDPI and cm/360, and which should I use?
eDPI (effective DPI) is calculated as in-game sensitivity multiplied by mouse DPI. It allows players within the same game to compare settings regardless of hardware, but cannot be compared across different games. cm/360 is the universal physical benchmark: it measures the exact desk distance in centimeters required for a full 360° turn, making it directly comparable across every 3D title. Calculate your eDPI
What is the best mouse sensitivity for competitive FPS games?
For tactical shooters requiring precise crosshair placement (CS2, Valorant), most competitive players use a medium-to-low sensitivity between 35 cm/360 and 55 cm/360. For fast-paced arena and tracking shooters (Apex Legends, Overwatch 2, Fortnite), players typically use 25 cm/360 to 35 cm/360 for rapid 180° turns. The ideal sensitivity allows you to track targets smoothly without micro-jitter while still performing a comfortable 180° turn across your mousepad.
What is yaw in mouse sensitivity?
Yaw is the angular rotation in degrees per mouse count at a sensitivity of 1 under reference game settings. For instance, Source engine games (CS2, Apex Legends, Team Fortress 2) use a yaw of 0.022°, while Valorant uses approximately 0.07°. Our converter divides the source game’s yaw by the target game’s yaw to deliver 1:1 physical rotational parity.
Does changing my mouse DPI change my in-game sensitivity?
Yes. Doubling your mouse DPI (e.g. from 400 to 800 DPI) doubles the counts sent to the PC for the same physical movement, cutting your 360° turn distance in half. If you switch your DPI, you can preserve your exact aim by halving your in-game sensitivity proportionally (e.g., 400 DPI @ 2.0 sens equals 800 DPI @ 1.0 sens).
Is my sensitivity data stored, tracked, or sent anywhere?
No. All calculations run client-side in your web browser in real time. We do not store, track, or transmit your sensitivity profiles, hardware configurations, or personal data.