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cm/360: what it means and how to calculate it

cm/360 is the physical mouse distance for a full horizontal turn. It is useful because it turns a game-specific sensitivity number into a measurable distance.Methodology

FormatGuide
ModeHip-fire

What cm/360 measures

cm/360 is the number of centimeters your mouse travels on the pad to rotate the camera a full 360 degrees at a given sensitivity and DPI. A lower value means a faster turn; a higher value means a slower, more deliberate turn.

It is a physical measurement, not a game setting. That is why it is useful for comparing setups and for checking whether a conversion produced the intended rotation distance.

The formula

cm/360 = 360 ÷ (sensitivity × yaw × DPI) × 2.54

The `yaw` value is the game-specific angular rotation per mouse count at sensitivity 1. The in-game sensitivity value scales that rotation. DPI converts counts into physical inches; multiplying by 2.54 converts inches to centimeters.

This formula applies only when the game uses a linear hip-fire model and the yaw value is established for the relevant version and input conditions. It should not be applied to a non-linear game or an unknown yaw.

Why DPI and sensitivity both matter

Sensitivity is a game-side multiplier. DPI is the mouse-side count rate. Two players can use different DPI and sensitivity combinations and still produce the same cm/360. That is why “my eDPI is higher” does not automatically mean “my turn is faster” across different games.

Read what mouse DPI means and what eDPI means for the related definitions.

How to measure it

You can measure cm/360 without knowing the game’s internal yaw. Mark a starting mouse position, perform a controlled 360-degree hip-fire turn, and measure the distance the mouse traveled on the pad. Repeat the test in both directions and across several trials.

Before you measure, verify your mouse DPI if the active profile is uncertain. A DPI mismatch changes the expected turn distance even when the sensitivity value is correct.

The cm/360 measurement guide provides a practical protocol, including the records needed to make the result reproducible.

What cm/360 cannot tell you

  • It does not guarantee the same aim feel.
  • It does not model FOV, ADS, scopes or per-optic sensitivity.
  • It does not account for mouse acceleration or smoothing.
  • It depends on an established yaw and a linear sensitivity model.
  • Small measurement errors become larger when the test is repeated casually.

A matched cm/360 is a useful physical result, not a promise of identical performance. Read the methodology for the project’s precision and data policy.

Try the converter

The converter uses the loaded game records. Treat every result as an estimate, because FOV and input behavior are not modeled.

Open the sensitivity converter

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Last reviewed: 2 November 2026