The definition
Yaw is the game-specific angular rotation per mouse count at a reference sensitivity of 1, under the specified game settings and input conditions. The in-game sensitivity value scales that rotation.
The runtime convention used by this project isdegrees per mouse count at reference sensitivity 1. A conversion formula can only use a yaw value when its units and convention match that definition, or when a documented normalization has been approved.
Why yaw is game-specific
Different games can use different camera scales, sensitivity multipliers, engine behavior and input paths. A value that is correct for one game is not automatically correct for another. Even games sharing an engine can expose different sensitivity behavior.
This is why a converter should not assume that one universal formula or one copied community constant applies to every game. Each game needs its own defined parameter, version scope and input conditions.
Units and conventions
- Degrees per count describes angular rotation per mouse count.
- Radians per count uses radians instead of degrees.
- Counts per degree is the inverse direction.
- The reference sensitivity matters: a value at sensitivity 1 is not the same as a value at sensitivity 2.
Never silently reinterpret a yaw value. If the source units differ from the runtime convention, the conversion must document the exact formula, preserve the original value and record the normalization method.
What a yaw value does not prove
- It does not prove that the game is linear across the entire sensitivity range.
- It does not model FOV, ADS, scopes or per-optic sensitivity.
- It does not guarantee the same aim feel.
- It does not remove the need for a version and input-condition scope.
The conversion methodology explains the loaded model and its precision policy. The game data page explains the numeric parameters and input scope used by each loaded record.
Try the converter
The converter uses the loaded game records. Treat every result as an estimate, because FOV and input behavior are not modeled.
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Last reviewed: 2 November 2026