Mouse Sensitivity Guides
Core concepts, math formulas, and practical advice for mouse sensitivity conversion.Methodology
Start with how conversion works, then use the measurement guides to understand DPI, eDPI, cm/360, yaw and input behavior. The goal is not to copy a number, but to understand what the number can and cannot tell you.
How conversion works
The 360° model, the conversion formula and the assumptions behind it.
Read guidecm/360
What cm/360 measures, how to calculate it and what it cannot tell you.
Read guideeDPI
How eDPI combines DPI and sensitivity, and why it is not a cross-game unit.
Read guideMouse DPI
What mouse DPI means, how to find it and how changing it affects sensitivity.
Read guideYaw
Why yaw is game-specific, how units and conventions work and how they affect a conversion.
Read guideMouse input
Raw input, buffered input, acceleration and the limits they place on conversion.
Read guideMeasure cm/360
A practical 360° measurement routine and how to test a converted sensitivity.
Read guideMeasurement tool
Test your mouse DPI
Measure the counts your mouse reports over a known distance and compare them with your configured DPI. Use the measured value when DPI accuracy matters.
Open the DPI analyzerHardware check
Test your mouse buttons
Check left, right, middle and side buttons plus both scroll directions. Each input lights up when it registers in the browser.
Open the mouse testTry the converter
The converter uses the loaded game records. Treat every result as an estimate, because FOV and input behavior are not modeled.
Last reviewed: 2 November 2026