Pair converter

Apex Legends to Rust

Convert Apex Legends hip-fire sensitivity into Rust using our documented 360° yaw conversion model.Methodology

SourceApex Legends
TargetRust
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget Sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

Both game records are loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

Last reviewed: 3 November 2026

How the Apex Legends to Rust conversion works

The converter compares the physical rotation each game produces at your sensitivity. With both DPI values equal, the result is the Rust sensitivity that turns the same 360° distance as your Apex Legends sensitivity.

Enter your Apex Legends sensitivity above. Add your mouse DPI to see eDPI and cm/360. If you plan to use a different DPI in Rust, set the target DPI before reading the result.

Rust sens =Apex Legends sens × (Apex Legends yaw × Apex Legends DPI) ÷ (Rust yaw × Rust DPI)

FOV, ADS and scope behavior are not modeled. A matched 360° distance does not guarantee identical aim feel.