Pair converter

Overwatch 2 to Marvel Rivals

Convert Overwatch 2 hip-fire sensitivity into Marvel Rivals using our documented 360° yaw conversion model.Methodology

SourceOverwatch 2
TargetMarvel Rivals
Source settings

Records are loaded from the game database; treat results as estimates.

Used only for eDPI, cm/360 and in/360. Leave blank to hide those measurements.

Enter the in-game sensitivity value, not eDPI.

Target settings

Records are loaded from the game database; treat results as estimates.

Use this only if you plan to use a different DPI in the target game.

Conversion ResultTarget Sensitivity

Ready to Convert

Enter your sensitivity above and choose two games to see your converted sensitivity.

Both game records are loaded from the game database. Treat the converted value as an estimate, because FOV and input behavior are not modeled.

Last reviewed: 3 November 2026

How the Overwatch 2 to Marvel Rivals conversion works

The converter compares the physical rotation each game produces at your sensitivity. With both DPI values equal, the result is the Marvel Rivals sensitivity that turns the same 360° distance as your Overwatch 2 sensitivity.

Enter your Overwatch 2 sensitivity above. Add your mouse DPI to see eDPI and cm/360. If you plan to use a different DPI in Marvel Rivals, set the target DPI before reading the result.

Marvel Rivals sens =Overwatch 2 sens × (Overwatch 2 yaw × Overwatch 2 DPI) ÷ (Marvel Rivals yaw × Marvel Rivals DPI)

FOV, ADS and scope behavior are not modeled. A matched 360° distance does not guarantee identical aim feel.